• 1.摘要
  • 2.基本信息
  • 3.基本介绍
  • 3.1.内容简介
  • 3.2.作者简介
  • 4.图书目录

经典原版书库•软件工程:实践者的研究方法

普雷斯曼著书籍

《经典原版书库•软件工程:实践者的研究方法(英文精编版•第6版)》基于第6版进行改编,保留其中的基本内容,压缩或删除了一些高级内容,使之更加适合作为国内高校计算机及相关专业本科生软件工程课程双语教学的教材,也可供软件工程领域的技术人员参考。

基本信息

  • 书名

    经典原版书库•软件工程:实践者的研究方法

  • 作者

    普雷斯曼(Roger S.Pressman)

  • 类型

    计算机与互联网

  • 出版社

    机械工业出版社

  • 出版日期

    2008年9月1日

基本介绍

内容简介

《经典原版书库•软件工程:实践者的研究方法(英文精编版•第6版)》是最受学生和行业专业人员欢迎的软件工程指南。它在全面而系统、概括而清晰地介绍软件工程的有关概念、原则、方法和工具方面获得了广大读者的好评,在国际软件工程界享有无可质疑的权威地位。

作者简介

Roger S.Pressman,软件过程改善和软件工程技术方面国际知名的权威。30多年来。他作为软件工程师、管理人员、教授、作者及咨询顾问始终投身于软件工程领域。Pressman博士著有6部著作,撰写了很多技术文章,是多种行业期刊的固定撰稿人。曾任多种行业杂志的编委。并多年来一直担任《IEEE Software》杂志Manager专栏的编辑。Pressman博士是知名的演讲者,曾在许多行业会议上演讲。他还是美国计算机协会(ACM),美国电气与电子工程师协会(IEEE)等组织的成员。

图书目录

Adapter's Forword Preface CHAPTER 1 INTRODUCTION TO SOFTWARE ENGINEERING 1.1 The Evolving Role of Software 1.2 Software 1.3 The Changing Nature of Software 1.4 Legacy Software 1.5 Software Myths 1.6 Summary REFERENCES PROBLEMS AND POINTS TO PONDER FURTHER READINGS AND INFORMATION SOURCES PART ONE——THE SOFTWARE PROCESS CHAPTER 2 A GENERIC VIEW OF PROCESS 2.1 Software Engineering——A Layered Technology 2.2 A Process Framework 2.3 The Capability Maturity Model Integration (CMMI) 2.4 Process Patterns 2.5 Process Technology 2.6 Product and Process 2.7 Summary REFERENCES PROBLEMS AND POINTS TO PONDER FURTHER READINGS AND INFORMATION SOURCES CHAPTER 3 PROCESS MODELS 3.1 Prescriptive Models 3.2 The Waterfall Model 3.3 Incremental Process Models 3.4 Evolutionary Process Models 3.5 Specialized Process Models 3.6 The Unified Process 3.7 Summary REFERENCES PROBLEMS AND POINTS TO PONDER FURTHER READINGS AND INFORMATION SOURCES CHAPTER 4 AN AGILE VIEW OF PROCESS 4.1 What Is Agility? 4.2 What Is an Agile Process? 4.3 Agile Process Models 4.4 Summary REFERENCES PROBLEMS AND POINTS TO PONDER FURTHER READINGS AND INFORMATION SOURCES PART TWO—— SOFTWARE ENGINEERING PRACTICE CHAPTER 5 SYSTEM ENGINEERING 5.1 Computer-Based Systems 5.2 The System Engineering Hierarchy 5.3 Business Process Engineering: An Overview 5.4 Product Engineering: An Overview 5.5 System Modeling 5.6 Summary REFERENCES PROBLEMS AND POINTS TO PONDER FURTHER READINGS AND INFORMATION SOURCES CHAPTER 6 REQUIREMENTS ENGINEERIN(~~~~ 6.1 A Bridge to Design and Construction 6.2 Requirements Engineering Tasks 6.3 Initiating the Requirements Engineering Process 6.4 Eliciting Requirements 6.5 Developing Use-Cases 6.6 Summary REFERENCES PROBLEMS AND POINTS TO PONDER FURTHER READINGS AND INFORMATION SOURCES CHAPTER 7 BUILDING THE ANALYSIS MODEL 7.1 Requirements Analysis 7.2 Analysis Modeling Approaches 7.3 Data Modeling Concepts 7.4 Object-Oriented Analysis 7.5 Scenario-Based Modeling 7.6 Flow-Oriented Modeling 7.7 Class-Based Modeling 7.8 Creating a Behavioral Model 7.9 Summary REFERENCES PROBLEMS AND POINTS TO PONDER FURTHER READINGS AND INFORMATION SOURCES CHAPTER 8 DESIGN ENGINEERING 8.1 Design within the Context of Software Engineering 8.2 Design Process and Design Quality 8.3 Design Concepts 8.4 The Design Model 8.5 Pattern-Based Software Design 8.6 Summary REFERENCES PROBLEMS AND POINTS TO PONDER FURTHER READINGS AND INFORMATION SOURCES CHAPTER 9 CREATING AN ARCHITECTURAL DESIGN 9.1 Software Architecture 9.2 Data Design 9.3 Architectural Styles and Patterns 9.4 Architectural Design 9.5 Assessing Alternative Architectural Designs 9.6 Mapping Data Flow into a Software Architecture 9.7 Summary REFERENCES PROBLEMS AND POINTS TO PONDER FURTHER READINGS AND INFORMATION SOURCES CHAPTER 10 MODELING COMPONENT-LEVEL DESIGN 10.1 What Is a Component? 10.2 Designing Class-Based Components 10.3 Conducting Component-Level Design 10.4 Object Constraint Language 273 10.5 Designing Conventional Components 10.6 Summary REFERENCES PROBLEMS AND POINTS TO PONDER FURTHER READINGS AND INFORMATION SOURCES CHAPTER 11 PERFORMING USER INTERFACE DESIGN 11.1 The Golden Rules 11.2 User Interface Analysis and Design 11.3 Interface Analysis 11.4 Interface Design Steps 11.5 Design Evaluation 11.6 Summary 3i REFERENCES PROBLEMS AND POINTS TO PONDER FURTHER READINGS AND INFORMATION SOURCES CHAPTER 12 TESTING STRATEGIES 12.1 A Strategic Approach to Software Testing 12.2 Strategic Issues 12.3 Test Strategies for Conventional Software 12.4 Test Strategies for Object-Oriented Software 12.5 Validation Testing 12.6 System Testing 12.7 The Art of Debugging 12.8 Summary REFERENCES PROBLEMS AND POINTS TO PONDER FURTHER READINGS AND INFORMATION SOURCES CHAPTER 13 TESTING TACTICS 13.1 Software Testing Fundamentals 13.2 Black-Box and White-Box Testing 13.3 White-Box Testing 13.4 Basis Path Testing 13.5 Control Structure Testing 13.6 Black-Box Testing 13.7 Object-Oriented Testing Methods 13.8 Testing Methods Applicable at the Class Level 13.9 InterClass Test Case Design 13.10 Summary REFERENCES PROBLEMS AND POINTS TO PONDER FURTHER READINGS AND INFORMATION SOURCES CHAPTER 14 PRODUCT METRICS 14.1 Software Quality 14.2 A Framework for Product Metrics 14.3 Summary REFERENCES PROBLEMS AND POINTS TO PONDER FURTHER READINGS AND INFORMATION SOURCES